Exhibition: May 24th to June 29th, 2013
Reception: May 24th 8PM - 11PM
Tangible, physical things such as tables, computers and plants, which occupy real space, are perceived as three-dimensional forms, around which we must manoeuvre and navigate. Through photography, map-making, or drawing, physical forms become visually flattened. They are presented on a flat surface, while they still represent real objects; thus the reduction of 3D materials onto 2D surfaces creates a new form in a new visual language while still evoking the vestiges of the space it previously inhabited.
Drawing images directly on the wall produces a similar visual phenomenon. The audience may be able to distinguish quickly that the painted image on the wall is perceptibly flat, but the image also endeavours to provide volume within its surface via the mark-making. An interesting fluctuation then begins within the viewer's eye. Through the use of colour, texture and line within the painted surface, the image, though without actual physical dimension, will appear in some areas as though it bulges, sinks or warps the wall, acting perhaps in a similar way to water, sunlight or cloud-forms modify the interpretation of visual depth.
Porcupin 2uill creates the illusion of space on the surface of the gallery's walls by diagramming images which oscillate between flatness and infinite space and encourages the viewer to discover in what ways they are visually digesting the paintings.
Sarah van Sloten(V.S.)'s work is mostly installation-based, and involves the application of paint on a variety of found surfaces. Her work is primarily focused on employing visual tricks to alter the way things are typically viewed. Sarah V.S. has worked out of The Bakery studios, Avalanche!, and now currently resides at Pith. She has shown at TRUCK, The Straw Gallery, The Contemporary Art Museum, Haight Gallery, and most recently Avalanche! Art Institute.
Exhibition Runs: March 28th to June 22nd, 2013
Reception: May 24th, 8PM to 11PM
In the UAS White Dwarf Gallery
My work explores ideas of escapism, which stems from a nostalgic view of my youth. Emerging from a rich background of gaming, model making, astronomy textbooks and television influences; this idea formulates itself into my work somewhat instinctually. This could be construed as the recreation of an earlier time of mine in the present to the outside viewer.
Space (disambiguation), Space (outer space) and Science aids my work, I draw inspiration from optical illusions to create seemingly more space from smaller literal spaces. While also drawing influence from the harsh and ultimately isolating nature of outer space. Utilizing methods of constructing such as electronic buttons, peepholes, batteries, LED’s I create narratives in isolated boxes; Isolating the narrative from the public while also protecting it in some ways. Through this I create narrative bubbles that I allow the viewer to peer into.
My current work uses the comic narrative language to achieve symbolism and archetypes that are easily understandable to more viewers. Combining these ideas I create narratives that, on their own seem unrecognizable or out of context, but upon viewing a number of them become immediately recognizable. Creating and utilizing narrative archetypes in the same manner that comic narrative does. The goal is to have a rich abundance of narratives/archetypes as to allow ideas to be formulated automatically by the viewer the same way a person can with recognizable comic book narratives.